Creatures that generate Advantage for players are awesome. Creatures that generate their own Advantage are awesome. Summoning four wolves and four giant owls is completely reasonable and possible. If you use one of the conjuration spells that lets you pick from several choices of CRs with varying amounts of creatures, if you’re summoning more than one creature, they don’t have to be the same type of creature- just have the same CR or lower. More is usually better- but let this be a guide, not a rule. If you feel it fits your concept, go for it, but you will likely be less effective Some General Advice It may have niche use, but better options exist There are better options, but this is more than serviceable It also serves as a quick reference for possible creatures to summon and where to find them.įrom this point forward, the common color coding is being used:īlack = Solid choice. Overview and discussion of spells, classes, and races.īecause there are a number of options for the various summoning spells in the Player’s Handbook, with new options just added from the Monster Manual, this guide is intended to give good advice for why Conjuration spells are useful and how to use them in a useful way. Enjoy! Conjurer of Cheap Tricks – A Conjuration Handbookġ. I found this Guide on Conjuration to be particularly useful in play, and I have the hope that you are able to use it too. Fortunately, I pulled the original post before it was deleted, cleaned it up and did a lot of editing. There were a lot of great optimization guides and handbooks that were also lost when all the information on the forums was deleted. This Handbook from Wizards Community Forums was posted October 2014 has since been deleted.
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